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Mage:Īlliance spellcaster unit and their most important unit. Useful for destroying towers and buildings.
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This did not hold true for late game caster units, who differed due to the spells available to them. The Horde and Alliance units were near replicas of each other, sharing nearly all stats. The game later received a sequel, Warcraft III: Reign of Chaos. The PC version was also re-released (combined with the expansion) on Septemas Warcraft II: Edition, adding native Windows capability, online multiplayer via Blizzard's service, and a variety of new gameplay enhancements (some of which borrowed from StarCraft). The game (combined with the expansion) was later ported to the PlayStation and Saturn consoles and released by Electronic Arts on Augas Warcraft II: The Dark Saga.
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This expansion added a new campaign for each faction (a prologue campaign for the Orcs and an epilogue campaign for the Humans), new multiplayer maps, and a new setting (the hellish world of Draenor), while expanding the use of powerful Hero units. The game received an expansion pack by Cyberlore, titled Warcraft II: Beyond the Dark Portal, on April 30, 1996. Set six years after the events of Warcraft: Orcs & Humans, where the Orcish invaders have conquered the kingdom of Azeroth and driven the Human survivors out through the Great Sea, the game pits the Orcs (now allied with trolls, ogres, and goblins) against the Human kingdom of Lordaeron (now allied with the high elves of Quel'thalas and the dwarves and gnomes of Khaz Modan). Warcraft II: Tides of Darkness is a medieval-fantasy real-time strategy game developed and published by Blizzard for the PC (running MS-DOS) and Macintosh on December 9, 1995.
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